I had the chance to see 2 of the 4 areas included, these being the Battle Area and the Customization Shop. The Tekken Fight Lounge will be an online hub for players to interact, and it is divided in four main areas. Murray also showcased some of the new options for Online play, as well as extra content in the game. One particular fight saw me at 0-2 on the losing end, and ended on a win thanks to Jun Kazama’s agile and relentless strings. On top of that, the capacity to turn an encounter in your favor is an amazing feeling, and one that I experienced often during my time playing. While being on the receiving end can feel punishing, the fast-paced nature of combat and the Heat and Rage systems helped in reducing frustration. Making a mistake and getting caught in a combo can be a rather lengthy and lethal experience. Characters fight at a breakneck speed, damage is high, and options are abundant. Tekken 8 is all about speed and aggression. But it wasn’t until playing it myself that I was fully converted. The promise of more dramatic Mishima action, and the canonical return of fan favorite Jun Kazama in Tekken 8 have kept my interest in the next entry high. While I haven’t played Tekken since its sixth entry released for PS3 and Xbox 360 in 2009, I’ve kept up with the climactic story of the Mishima family in Tekken 7, as I’ve always had a vested interest in the characters.
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